![]() In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s. By contrast, in turn-based strategy (TBS) games, players take turns to play. ![]() Real-time strategy ( RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time".
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